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		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=507</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=507"/>
		<updated>2020-10-06T15:55:33Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: /* Oldfare Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up. &lt;br /&gt;
&lt;br /&gt;
Different classes start with different proficiencies in each type of weapon, making it so that your standard soldier isn't as good with an LMG as the sentry is, etc. Right click on your health indicator to see your skills. &lt;br /&gt;
&lt;br /&gt;
==Oldfare Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Lmg.png]]&amp;lt;h3&amp;gt;LMG Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | LMG&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Exclusive to Sentries, 50 rounds, high damage, used for suppressing targets or killing exposed ones, anyone whos not a sentry will have great difficulty wielding and aiming it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Flamer.png]]&amp;lt;h3&amp;gt;Scorcher&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Flamethrower&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Exclusive to [[Flame_Trooper|flame troopers]]. It's a flamethrower. It throws fire. Works best as a deterrent to get people out of trenches, rather than being used for a direct attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sniper.png]]&amp;lt;h3&amp;gt;PTSD 41&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover. Anyone who isn't a [[sniper]] will have difficulty aiming it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soldier.png]]&amp;lt;h3&amp;gt;MK. 1 Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them. Almost anyone is good with this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Mk. 1 Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Functionally identical to the Stormrider and occasionally spawns in place of it. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Mk.1 Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A 20 round magazine fed rifle, prone to jamming if not maintained well. Despite it lacking the damage of the infantry rifles, it manages to lend itself well to trench rushers, acting as a harder hitting but smaller capacity Soulburn. &amp;lt;!-- add in who this spawns with --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;WTX Frontier Special &amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A tube fed pump-action trenchgun with a classic 5+1 capacity. Buckshot is extremely annoying and time consuming for medics to deal with due to the many pellets and many will simply not bother, which makes it an effective tool to keep soldiers out of your trenches and out of the way of their medics. [[Engineer|Engineers]] are likely to spawn with this and are more skilled with it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;MS Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A good ol' fashioned double barrelled, for when you want to spill some Blood. Other than looking cool and having no skill requirement to use effectively, there isn't much reason to order this from [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Engineer.png]]&amp;lt;h3&amp;gt;Mk. 1 Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | SMG&lt;br /&gt;
| style=&amp;quot;&amp;quot; | An SMG typically issued to [[medic|medics]] and [[engineer|engineers]]. Although it may seem to be a weapon exclusively for self defense due to its low damage and high jam rate (when poorly maintained), the Soulburn can be quite effective as an offensive weapon. Its high capacity and high rate of fire, coupled with its high jam rate, make it a risky but effective choice for trench raids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Cpt.png]]&amp;lt;h3&amp;gt;Captain's Special&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Double-action revolver&lt;br /&gt;
| style=&amp;quot;&amp;quot; | The weapon of 'choice' for the [[Captain]] and [[Practitioner|practitioners]]. Holds six rounds and does its job as an emergency defense weapon for non-combat roles. &amp;lt;!-- check if still spawns with pracs --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Reckoning.png]]&amp;lt;h3&amp;gt;Mk.1 Reckoning&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bbb; color: red;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | &amp;lt;p style=&amp;quot;color:#700; font-weight:bold&amp;quot;&amp;gt;Ordinance &amp;amp; Melee&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;HE Trench Ender&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Use it in your hand to set it up, then click on it with your shell to load the shell. Look off into the distance, and click on where you want to launch your mortar. It's probably not going to land exactly where you click, so keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;&amp;quot; | It's a grenade. Pull the pin and throw before it blows up in your hand. Alternatively, pull the pin and find an enemy to hug. [[scavenger|Scavs]], as with most weapons, cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A grenade containing smoke instead of dangerous explosives. Good for covering advances and cutting off the sight of entrenched gunners.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &amp;quot;''If there were two guys in mid and one of them killed the other with a trench club would that be fucked up or what?''&amp;quot; Found in your base. &amp;lt;!-- thanks for the quote smashy scotsman --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Found in your boot. Can be used to open cans, rats, barbed wire and the enemy's legs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Roles]]&lt;br /&gt;
* [[Cooking Guide]]&lt;br /&gt;
* [[Trenches]]&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=506</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=506"/>
		<updated>2020-10-06T15:51:40Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: corrected warmonger magazine because people were threatening to kill my dog if i didn't&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up. &lt;br /&gt;
&lt;br /&gt;
Different classes start with different proficiencies in each type of weapon, making it so that your standard soldier isn't as good with an LMG as the sentry is, etc. Right click on your health indicator to see your skills. &lt;br /&gt;
&lt;br /&gt;
==Oldfare Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Lmg.png]]&amp;lt;h3&amp;gt;LMG Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | LMG&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Exclusive to Sentries, 50 rounds, high damage, used for suppressing targets or killing exposed ones, anyone whos not a sentry will have great difficulty wielding and aiming it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Flamer.png]]&amp;lt;h3&amp;gt;Scorcher&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Flamethrower&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Exclusive to [[Flame_Trooper|flame troopers]]. It's a flamethrower. It throws fire. Works best as a deterrent to get people out of trenches, rather than being used for a direct attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sniper.png]]&amp;lt;h3&amp;gt;PTSD 41&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover. Anyone who isn't a [[sniper]] will have difficulty aiming it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soldier.png]]&amp;lt;h3&amp;gt;MK. 1 Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them. Almost anyone is good with this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Mk. 1 Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Functionally identical to the Stormrider and occasionally spawns in place of it. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Mk.1 Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A 20 round magazine fed rifle, prone to jamming if not maintained well. Despite it lacking the damage of the infantry rifles, it manages to lend itself well to trench rushers, acting as a harder hitting but smaller capacity Soulburn. &amp;lt;!-- add in who this spawns with --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;WTX Frontier Special &amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A tube fed pump-action trenchgun with a classic 5+1 capacity. Buckshot is extremely annoying and time consuming for medics to deal with due to the many pellets and many will simply not bother, which makes it an effective tool to keep soldiers out of your trenches and out of the way of their medics. [[Engineer|Engineers]] are likely to spawn with this and are more skilled with it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;MS Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A good ol' fashioned double barrelled, for when you want to spill some Blood. Other than looking cool and having no skill requirement to use effectively, there isn't much reason to order this from [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Engineer.png]]&amp;lt;h3&amp;gt;Mk. 1 Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | SMG&lt;br /&gt;
| style=&amp;quot;&amp;quot; | An SMG typically issued to [[medic|medics]] and [[engineer|engineers]]. Although it may seem to be a weapon exclusively for self defense due to its low damage and high jam rate (when poorly maintained), the Soulburn can be quite effective as an offensive weapon. Its high capacity and high rate of fire, coupled with its high jam rate, make it a risky but effective choice for trench raids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Cpt.png]]&amp;lt;h3&amp;gt;Captain's Special&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Double-action revolver&lt;br /&gt;
| style=&amp;quot;&amp;quot; | The weapon of 'choice' for the [[Captain]] and [[Practitioner|practitioners]]. Holds six rounds and does its job as an emergency defense weapon for non-combat roles. &amp;lt;!-- check if still spawns with pracs --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Reckoning.png]]&amp;lt;h3&amp;gt;Mk.1 Reckoning&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bbb; color: red;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | &amp;lt;p style=&amp;quot;color:#700; font-weight:bold&amp;quot;&amp;gt;Ordinance &amp;amp; Melee&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;HE Trench Ender&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Use it in your hand to set it up, then click on it with your shell to load the shell. Look off into the distance, and click on where you want to launch your mortar. It's probably not going to land exactly where you click, so keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;&amp;quot; | It's a grenade. Pull the pin and throw before it blows up in your hand. Alternatively, pull the pin and find an enemy to hug. [[scavenger|Scavs]], as with most weapons, cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A grenade containing smoke instead of dangerous explosives. Good for covering advances and cutting off the sight of entrenched gunners.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &amp;quot;''If there were two guys in mid and one of them killed the other with a trench club would that be fucked up or what?''&amp;quot; Found in your base. &amp;lt;!-- thanks for the quote smashy scotsman --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Found in your boot. Can be used to open cans, cut wires and stab trench trespassers in the legs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Roles]]&lt;br /&gt;
* [[Cooking Guide]]&lt;br /&gt;
* [[Trenches]]&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=414</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=414"/>
		<updated>2020-07-19T13:04:50Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up. &lt;br /&gt;
&lt;br /&gt;
Different classes start with different proficiencies in each type of weapon, making it so that your standard soldier isn't as good with an LMG as the sentry is, etc. Right click on your health indicator to see your skills. &lt;br /&gt;
&lt;br /&gt;
==Oldfare Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable unsortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Lmg.png]]&amp;lt;h3&amp;gt;HMG Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | LMG&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Flamer.png]]&amp;lt;h3&amp;gt;Scorcher&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Flamethrower&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Exclusive to [[Flame_Trooper|flame troopers]]. It's a flamethrower. It throws fire. Works best as a deterrent to get people out of trenches, rather than being used for a direct attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sniper.png]]&amp;lt;h3&amp;gt;PTSD 41&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover. Anyone who isn't a [[sniper]] will have difficulty aiming it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soldier.png]]&amp;lt;h3&amp;gt;MK. 1 Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them. Almost anyone is good with this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Mk. 1 Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Functionally identical to the Stormrider and occasionally spawns in place of it. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Mk.1 Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A 15 round magazine fed rifle, prone to jamming if not maintained well. Despite it lacking the damage of the infantry rifles, it manages to lend itself well to trench rushers, acting as a harder hitting but smaller capacity Soulburn. &amp;lt;!-- add in who this spawns with --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;WTX Frontier Special &amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A tube fed pump-action trenchgun with a classic 5+1 capacity. Buckshot is extremely annoying and time consuming for medics to deal with due to the many pellets and many will simply not bother, which makes it an effective tool to keep soldiers out of your trenches and out of the way of their medics. [[Engineer|Engineers]] are likely to spawn with this and are more skilled with it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;MS Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A good ol' fashioned double barrelled, for when you want to spill some Blood. Other than looking cool and having no skill requirement to use effectively, there isn't much reason to order this from [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Engineer.png]]&amp;lt;h3&amp;gt;Mk. 1 Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | SMG&lt;br /&gt;
| style=&amp;quot;&amp;quot; | An SMG typically issued to [[medic|medics]] and [[engineer|engineers]]. Although it may seem to be a weapon exclusively for self defense due to its low damage and high jam rate (when poorly maintained), the Soulburn can be quite effective as an offensive weapon. Its high capacity and high rate of fire, coupled with its high jam rate, make it a risky but effective choice for trench raids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Cpt.png]]&amp;lt;h3&amp;gt;Captain's Special&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Double-action revolver&lt;br /&gt;
| style=&amp;quot;&amp;quot; | The weapon of 'choice' for the [[Captain]] and [[Practitioner|practitioners]]. Holds six rounds and does its job as an emergency defense weapon for non-combat roles. &amp;lt;!-- check if still spawns with pracs --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Reckoning.png]]&amp;lt;h3&amp;gt;Mk.1 Reckoning&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bbb; color: red;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | &amp;lt;p style=&amp;quot;color:#700; font-weight:bold&amp;quot;&amp;gt;Ordinance &amp;amp; Melee&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;HE Trench Ender&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;&amp;quot; | It's a grenade. Pull the pin and throw before it blows up in your hand. Alternatively, pull the pin and find an enemy to hug. [[scavenger|Scavs]], as with most weapons, cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A grenade containing smoke instead of dangerous explosives. Good for covering advances and cutting off the sight of entrenched gunners.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &amp;quot;''If there were two guys in mid and one of them killed the other with a trench club would that be fucked up or what?''&amp;quot; Found in your base. &amp;lt;!-- thanks for the quote smashy scotsman --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Found in your boot. Can be used to open cans, cut wires and stab trench trespassers in the legs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=412</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=412"/>
		<updated>2020-07-19T12:36:35Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up. &lt;br /&gt;
&lt;br /&gt;
Different classes start with different proficiencies in each type of weapon, making it so that your standard soldier isn't as good with an LMG as the sentry is, etc. Right click on your health indicator to see your skills. &lt;br /&gt;
&lt;br /&gt;
==Oldfare Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Lmg.png]]&amp;lt;h3&amp;gt;HMG Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | LMG&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Flamer.png]]&amp;lt;h3&amp;gt;Flamer&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Flamethrower&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Exclusive to [[Flame_Trooper|flame troopers]]. It's a flamethrower. It throws fire. Works best as a deterrent to get people out of trenches, rather than being used for a direct attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sniper.png]]&amp;lt;h3&amp;gt;PTSD 41&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover. Anyone who isn't a [[sniper]] will have difficulty aiming it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soldier.png]]&amp;lt;h3&amp;gt;MK. 1 Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them. Almost anyone is good with this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Mk. 1 Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Functionally identical to the Stormrider and occasionally spawns in place of it. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Mk.1 Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A 15 round magazine fed rifle, prone to jamming if not maintained well. Despite it lacking the damage of the infantry rifles, it manages to lend itself well to trench rushers, acting as a harder hitting but smaller capacity Soulburn. &amp;lt;!-- add in who this spawns with --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;WTX Frontier Special &amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A tube fed pump-action trenchgun with a classic 5+1 capacity. Buckshot is extremely annoying and time consuming for medics to deal with due to the many pellets and many will simply not bother, which makes it an effective tool to keep soldiers out of your trenches and out of the way of their medics. [[Engineer|Engineers]] are likely to spawn with this and are more skilled with it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;MS Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A good ol' fashioned double barrelled, for when you want to spill some Blood. Other than looking cool and having no skill requirement to use effectively, there isn't much reason to order this from [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Engineer.png]]&amp;lt;h3&amp;gt;Mk. 1 Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | SMG&lt;br /&gt;
| style=&amp;quot;&amp;quot; | An SMG typically issued to [[medic|medics]] and [[engineer|engineers]]. Although it may seem to be a weapon exclusively for self defense due to its low damage and high jam rate (when poorly maintained), the Soulburn can be quite effective as an offensive weapon. Its high capacity and high rate of fire, coupled with its high jam rate, make it a risky but effective choice for trench raids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Cpt.png]]&amp;lt;h3&amp;gt;Captain's Special&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Double-action revolver&lt;br /&gt;
| style=&amp;quot;&amp;quot; | The weapon of 'choice' for the [[Captain]] and [[Practitioner|practitioners]]. Holds six rounds and does its job as an emergency defense weapon for non-combat roles. &amp;lt;!-- check if still spawns with pracs --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Reckoning.png]]&amp;lt;h3&amp;gt;Mk.1 Reckoning&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bbb; color: red;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | &amp;lt;p style=&amp;quot;color:#700; font-weight:bold&amp;quot;&amp;gt;Ordinance &amp;amp; Melee&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;HE Trench Ender&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;&amp;quot; | It's a grenade. Pull the pin and throw before it blows up in your hand. Alternatively, pull the pin and find an enemy to hug. [[scavenger|Scavs]], as with most weapons, cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A grenade containing smoke instead of dangerous explosives. Good for covering advances and cutting off the sight of entrenched gunners.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &amp;quot;''If there were two guys in mid and one of them killed the other with a trench club would that be fucked up or what?''&amp;quot; Found in your base. &amp;lt;!-- thanks for the quote smashy scotsman --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Found in your boot. Can be used to open cans, cut wires and stab trench trespassers in the legs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=411</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=411"/>
		<updated>2020-07-19T12:35:42Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up. &lt;br /&gt;
&lt;br /&gt;
Different classes start with different proficiencies in each type of weapon, making it so that your standard soldier isn't as good with an LMG as the sentry is, etc. Right click on your health indicator to see your skills. &lt;br /&gt;
&lt;br /&gt;
==Oldfare Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Lmg.png]]&amp;lt;h3&amp;gt;HMG Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | LMG&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Flamer.png]]&amp;lt;h3&amp;gt;Flamer&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Flamethrower&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Exclusive to [[flamer|flamers]]. It's a flamethrower. It throws fire. Works best as a deterrent to get people out of trenches, rather than being used for a direct attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sniper.png]]&amp;lt;h3&amp;gt;PTSD 41&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover. Anyone who isn't a [[sniper]] will have difficulty aiming it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soldier.png]]&amp;lt;h3&amp;gt;MK. 1 Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them. Almost anyone is good with this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Mk. 1 Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Functionally identical to the Stormrider and occasionally spawns in place of it. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Mk.1 Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A 15 round magazine fed rifle, prone to jamming if not maintained well. Despite it lacking the damage of the infantry rifles, it manages to lend itself well to trench rushers, acting as a harder hitting but smaller capacity Soulburn. &amp;lt;!-- add in who this spawns with --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;WTX Frontier Special &amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A tube fed pump-action trenchgun with a classic 5+1 capacity. Buckshot is extremely annoying and time consuming for medics to deal with due to the many pellets and many will simply not bother, which makes it an effective tool to keep soldiers out of your trenches and out of the way of their medics. [[Engineer|Engineers]] are likely to spawn with this and are more skilled with it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;MS Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A good ol' fashioned double barrelled, for when you want to spill some Blood. Other than looking cool and having no skill requirement to use effectively, there isn't much reason to order this from [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Engineer.png]]&amp;lt;h3&amp;gt;Mk. 1 Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | SMG&lt;br /&gt;
| style=&amp;quot;&amp;quot; | An SMG typically issued to [[medic|medics]] and [[engineer|engineers]]. Although it may seem to be a weapon exclusively for self defense due to its low damage and high jam rate (when poorly maintained), the Soulburn can be quite effective as an offensive weapon. Its high capacity and high rate of fire, coupled with its high jam rate, make it a risky but effective choice for trench raids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Cpt.png]]&amp;lt;h3&amp;gt;Captain's Special&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Double-action revolver&lt;br /&gt;
| style=&amp;quot;&amp;quot; | The weapon of 'choice' for the [[Captain]] and [[Practitioner|practitioners]]. Holds six rounds and does its job as an emergency defense weapon for non-combat roles. &amp;lt;!-- check if still spawns with pracs --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Reckoning.png]]&amp;lt;h3&amp;gt;Mk.1 Reckoning&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bbb; color: red;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | &amp;lt;p style=&amp;quot;color:#700; font-weight:bold&amp;quot;&amp;gt;Ordinance &amp;amp; Melee&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;HE Trench Ender&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;&amp;quot; | It's a grenade. Pull the pin and throw before it blows up in your hand. Alternatively, pull the pin and find an enemy to hug. [[scavenger|Scavs]], as with most weapons, cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;&amp;quot; | A grenade containing smoke instead of dangerous explosives. Good for covering advances and cutting off the sight of entrenched gunners.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &amp;quot;''If there were two guys in mid and one of them killed the other with a trench club would that be fucked up or what?''&amp;quot; Found in your base. &amp;lt;!-- thanks for the quote smashy scotsman --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Found in your boot. Can be used to open cans, cut wires and stab trench trespassers in the legs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=161</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=161"/>
		<updated>2020-07-16T10:15:30Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up. &lt;br /&gt;
&lt;br /&gt;
Different classes start with different proficiencies in each type of weapon, making it so that your standard soldier isn't as good with an LMG as the sentry is, etc. Right click on your health indicator to see your skills. &lt;br /&gt;
&lt;br /&gt;
==Oldfare Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Lmg.png]]&amp;lt;h3&amp;gt;HMG Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | LMG&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sniper.png]]&amp;lt;h3&amp;gt;PTSD 41&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover. Anyone who isn't a [[sniper]] will have difficulty aiming it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soldier.png]]&amp;lt;h3&amp;gt;MK. 1 Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them. Almost anyone is good with this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Mk. 1 Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Functionally identical to the Stormrider and occasionally spawns in place of it. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Mk.1 Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | A 15 round magazine fed rifle, prone to jamming if not maintained well. Despite it lacking the damage of the infantry rifles, it manages to lend itself well to trench rushers, acting as a harder hitting but smaller capacity Soulburn. &amp;lt;!-- add in who this spawns with --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;WTX Frontier Special &amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | A tube fed pump-action trenchgun with a classic 5+1 capacity. Buckshot is extremely annoying and time consuming for medics to deal with due to the many pellets and many will simply not bother, which makes it an effective tool to keep soldiers out of your trenches and out of the way of their medics. [[Engineer|Engineers]] are likely to spawn with this and are more skilled with it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;MS Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | A good ol' fashioned double barrelled, for when you want to spill some Blood. Other than looking cool and having no skill requirement to use effectively, there isn't much reason to order this from [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Engineer.png]]&amp;lt;h3&amp;gt;Mk. 1 Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | SMG&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | An SMG typically issued to [[medic|medics]] and [[engineer|engineers]]. Although it may seem to be a weapon exclusively for self defense due to its low damage and high jam rate (when poorly maintained), the Soulburn can be quite effective as an offensive weapon. Its high capacity and high rate of fire, coupled with its high jam rate, make it a risky but effective choice for trench raids.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Cpt.png]]&amp;lt;h3&amp;gt;Captain's Special&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Double-action revolver&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | The weapon of 'choice' for the [[Captain]] and [[Practitioner|practitioners]]. Holds six rounds and does its job as an emergency defense weapon for non-combat roles. &amp;lt;!-- check if still spawns with pracs --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:placeholder2.png]]&amp;lt;h3&amp;gt;Mk.1 Reckoning&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b9b9b9;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| '''Ordinance &amp;amp; Melee'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;HE Trench Ender&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | It's a grenade. Pull the pin and throw before it blows up in your hand. Alternatively, pull the pin and find an enemy to hug. [[scavenger|Scavs]], as with most weapons, cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | A grenade containing smoke instead of dangerous explosives. Good for covering advances and cutting off the sight of entrenched gunners.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &amp;quot;''If there were two guys in mid and one of them killed the other with a trench club would that be fucked up or what?''&amp;quot; Found in your base. &amp;lt;!-- thanks for the quote smashy scotsman --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Found in your boot. Can be used to open cans, cut wires and stab trench trespassers in the legs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=160</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=160"/>
		<updated>2020-07-16T10:09:45Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: filled in ordinance and melee somewhat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up. &lt;br /&gt;
&lt;br /&gt;
Different classes start with different proficiencies in each type of weapon, making it so that your standard soldier isn't as good with an LMG as the sentry is, etc. Right click on your health indicator to see your skills. &lt;br /&gt;
&lt;br /&gt;
==Oldfare Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Lmg.png]]&amp;lt;h3&amp;gt;HMG Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | LMG&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sniper.png]]&amp;lt;h3&amp;gt;PTSD 41&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover. Anyone who isn't a [[sniper]] will have difficulty aiming it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soldier.png]]&amp;lt;h3&amp;gt;MK. 1 Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them. Almost anyone is good with this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Mk. 1 Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Functionally identical to the Stormrider and occasionally spawns in place of it. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Mk.1 Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | A 15 round magazine fed rifle, prone to jamming if not maintained well. Despite it lacking the damage of the infantry rifles, it manages to lend itself well to trench rushers, acting as a harder hitting but smaller capacity Soulburn. &amp;lt;!-- add in who this spawns with --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;WTX Frontier Special &amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | A tube fed pump-action trenchgun with a classic 5+1 capacity. Buckshot is extremely annoying and time consuming for medics to deal with due to the many pellets and many will simply not bother, which makes it an effective tool to keep soldiers out of your trenches and out of the way of their medics. [[Engineer|Engineers]] are likely to spawn with this and are more skilled with it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;MS Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | A good ol' fashioned double barrelled, for when you want to spill some Blood. Other than looking cool and having no skill requirement to use effectively, there isn't much reason to order this from [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Engineer.png]]&amp;lt;h3&amp;gt;Mk. 1 Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | SMG&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Cpt.png]]&amp;lt;h3&amp;gt;Captain's Special&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Double-action revolver&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | The weapon of 'choice' for the [[Captain]] and [[Practitioner|practitioners]]. Holds six rounds and does its job as an emergency defense weapon for non-combat roles. &amp;lt;!-- check if still spawns with pracs --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:placeholder2.png]]&amp;lt;h3&amp;gt;Mk.1 Reckoning&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b9b9b9;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| '''Ordinance &amp;amp; Melee'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;HE Trench Ender&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | It's a grenade. Pull the pin and throw before it blows up in your hand. Alternatively, pull the pin and find an enemy to hug. [[scavenger|Scavs]], as with most weapons, cannot use these.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | A grenade containing smoke instead of dangerous explosives. Good for covering advances and cutting off the sight of entrenched gunners.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &amp;quot;''If there were two guys in mid and one of them killed the other with a trench club would that be fucked up or what?''&amp;quot; Found in your base. &amp;lt;!-- thanks for the quote smashy scotsman --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Found in your boot. Can be used to open cans, cut wires and stab trench trespassers in the legs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=159</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=159"/>
		<updated>2020-07-16T09:52:24Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: added shotguns and note about skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up. &lt;br /&gt;
&lt;br /&gt;
Different classes start with different proficiencies in each type of weapon, making it so that your standard soldier isn't as good with an LMG as the sentry is, etc. Right click on your health indicator to see your skills. &lt;br /&gt;
&lt;br /&gt;
==Oldfare Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Lmg.png]]&amp;lt;h3&amp;gt;HMG Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | LMG&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sniper.png]]&amp;lt;h3&amp;gt;PTSD 41&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover. Anyone who isn't a sniper will have difficulty aiming with this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soldier.png]]&amp;lt;h3&amp;gt;MK. 1 Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them. Almost anyone is good with this.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Mk. 1 Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Functionally identical to the Stormrider and occasionally spawns in place of it. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Mk.1 Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;WTX Frontier Special &amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | A tube fed pump-action trenchgun with a classic 5+1 capacity. Engineers are likely to spawn with this and are more skilled with it. Buckshot is extremely annoying and time consuming for medics to deal with due to the many pellets and many will simply not bother, which makes it an effective tool to keep soldiers out of your trenches and out of the way of their medics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;MS Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | A good ol' fashioned double barrelled, for when you want to spill some Blood. Other than looking cool and having no skill requirement to use effectively, there isn't much reason to order this from cargo.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Engineer.png]]&amp;lt;h3&amp;gt;Mk. 1 Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | SMG&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Cpt.png]]&amp;lt;h3&amp;gt;Captain's Special&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Double-action revolver&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:placeholder2.png]]&amp;lt;h3&amp;gt;Mk.1 Reckoning&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b9b9b9;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| '''Ordinance &amp;amp; Melee'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;HE Trench Ender&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=157</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=157"/>
		<updated>2020-07-14T19:25:50Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: /* Oldfare Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up.&lt;br /&gt;
&lt;br /&gt;
==Oldfare Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Lmg.png]]&amp;lt;h3&amp;gt;HMG Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | LMG&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sniper.png]]&amp;lt;h3&amp;gt;PTSD 41&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soldier.png]]&amp;lt;h3&amp;gt;MK. 1 Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Mk. 1 Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Functionally identical to the Stormrider and occasionally spawns in place of it. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Mk.1 Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;WTX Frontier Special &amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;MS Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Engineer.png]]&amp;lt;h3&amp;gt;Mk. 1 Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | SMG&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Cpt.png]]&amp;lt;h3&amp;gt;Captain's Special&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Double-action revolver&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:placeholder2.png]]&amp;lt;h3&amp;gt;Mk.1 Reckoning&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b9b9b9;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| '''Ordinance &amp;amp; Melee'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;HE Trench Ender&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=152</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=152"/>
		<updated>2020-07-13T20:53:35Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: PTSD + Stormrider descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;b&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Harbinger.png]]&amp;lt;h3&amp;gt;Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Machine gun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:PTSD.png]]&amp;lt;h3&amp;gt;PTSD&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Stormrider.png]]&amp;lt;h3&amp;gt;Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Functionally identical to the Stormrider and occasionally spawns in place of it. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;Frontier&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soulburn.png]]&amp;lt;h3&amp;gt;Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Submachine gun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:CSpecial.png]]&amp;lt;h3&amp;gt;Captain's Special&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Double-action revolver&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:placeholder2.png]]&amp;lt;h3&amp;gt;placeholder2&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b9b9b9;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| '''Ordinance &amp;amp; Melee'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;Mortar&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=151</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=151"/>
		<updated>2020-07-13T20:40:39Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;b&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Harbinger.png]]&amp;lt;h3&amp;gt;Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Machine gun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:PTSD.png]]&amp;lt;h3&amp;gt;PTSD&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Stormrider.png]]&amp;lt;h3&amp;gt;Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Functionally identical to the Stormrider. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;Frontier&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soulburn.png]]&amp;lt;h3&amp;gt;Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Submachine gun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:CSpecial.png]]&amp;lt;h3&amp;gt;Captain's Special&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Double-action revolver&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:placeholder2.png]]&amp;lt;h3&amp;gt;placeholder2&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b9b9b9;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| '''Ordinance &amp;amp; Melee'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;Mortar&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=149</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=149"/>
		<updated>2020-07-13T04:24:13Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: /* Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;b&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Harbinger.png]]&amp;lt;h3&amp;gt;Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Machine gun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:PTSD.png]]&amp;lt;h3&amp;gt;PTSD&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Stormrider.png]]&amp;lt;h3&amp;gt;Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Functionally identical to the Stormrider. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;Frontier&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soulburn.png]]&amp;lt;h3&amp;gt;Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Submachine gun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:placeholder2.png]]&amp;lt;h3&amp;gt;placeholder2&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b9b9b9;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| '''Ordinance &amp;amp; Melee'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;Mortar&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=148</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=148"/>
		<updated>2020-07-13T04:11:47Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;b&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Guns===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Harbinger.png]]&amp;lt;h3&amp;gt;Harbinger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Machine gun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:PTSD.png]]&amp;lt;h3&amp;gt;PTSD&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Stormrider.png]]&amp;lt;h3&amp;gt;Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Functionally identical to the Stormrider. Perfect for playing games of Cowboys vs. Capitalists.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;Frontier&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soulburn.png]]&amp;lt;h3&amp;gt;Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Submachine gun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:placeholder2.png]]&amp;lt;h3&amp;gt;placeholder2&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b9b9b9;&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| '''Ordinance &amp;amp; Melee'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Mortar.png]]&amp;lt;h3&amp;gt;Mortar&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Mortar&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Fgrenade.png]]&amp;lt;h3&amp;gt;Frag Grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Sgrenade.png]]&amp;lt;h3&amp;gt;Smoke grenade&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Grenade&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Club.png]]&amp;lt;h3&amp;gt;Trench Club&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Knife.png]]&amp;lt;h3&amp;gt;Knife&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Melee Weapon&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=147</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=147"/>
		<updated>2020-07-13T03:55:28Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: finished off list (?), placeholders (MG and pistol) need names fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;b&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Guns===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:placeholder.png]]&amp;lt;h3&amp;gt;placeholder&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Machine gun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:PTSD.png]]&amp;lt;h3&amp;gt;PTSD&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Stormrider.png]]&amp;lt;h3&amp;gt;Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Frontier.png]]&amp;lt;h3&amp;gt;Frontier&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Pump-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Doom.png]]&amp;lt;h3&amp;gt;Doom&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Break-action shotgun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Soulburn.png]]&amp;lt;h3&amp;gt;Soulburn&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Submachine gun&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:placeholder2.png]]&amp;lt;h3&amp;gt;placeholder2&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic pistol&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=146</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=146"/>
		<updated>2020-07-13T03:26:58Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;b&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Guns===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%; height: 15em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Equipment'''&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #bbb; color: #700; &amp;quot; | '''Type'''&lt;br /&gt;
! style=&amp;quot;width: 60%; background: #bbb; color: #700; &amp;quot; class=&amp;quot;unsortable&amp;quot; | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Stormrider.png]]&amp;lt;h3&amp;gt;Stormrider&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Snapper.png]]&amp;lt;h3&amp;gt;Snapper&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Lever-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:PTSD.png]]&amp;lt;h3&amp;gt;PTSD&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; align=&amp;quot;center&amp;quot;| [[File:Warmonger.png]]&amp;lt;h3&amp;gt;Warmonger&amp;lt;/h3&amp;gt;&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | Semi-automatic rifle&lt;br /&gt;
| style=&amp;quot;background: #d9d6d3;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Weapons&amp;diff=144</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Weapons&amp;diff=144"/>
		<updated>2020-07-13T02:53:16Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: weapons created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;b&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Trenches&amp;diff=141</id>
		<title>Trenches</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Trenches&amp;diff=141"/>
		<updated>2020-07-10T18:25:49Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: DO NOT DIG STRAIGHT OR OPEN TRENCHES.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to dig non multi-z trenches that make effective cover against anything around you, so long as you are in the trench and crouching down (and in some cases even while standing up).&lt;br /&gt;
&lt;br /&gt;
To dig a trench, hold a shovel and right-click a dirt tile to begin digging. After you finish, you can walk into the trench to enter it. To exit a trench, either drag your sprite onto an adjacent dirt tile (which takes time) or walk onto an adjacent floor tile. You can dig a trench while in any stance, crouching or otherwise.&lt;br /&gt;
&lt;br /&gt;
Press '''[space]''' or '''[v]''' to toggle crouching: while crouching in a trench and adjacent to the wall of the trench, most all (if not all) projectiles will whiz over your head rather than hit you. While standing and adjacent to a wall, you are vulnerable to projectiles, but the miss chance of the projectiles is heightened.&lt;br /&gt;
&lt;br /&gt;
Press '''[space]''' or '''[v]''' to toggle crouching. So long as you remain crouched adjacent to the wall of a trench, projectiles coming from above the trench you're in (excluding those coming from above and directly adjacent to the trench wall) will miss you even if they were fired at you. This also applies if you have one or more open trench tiles between you and the wall of a trench, regardless of whether you are standing or crouched. Bullets fired inside a trench while not adjacent to a trench wall will hit the wall of the trench; you need to be adjacent to the trench's wall to fire over it. Projectiles that miss you while crouched next to a wall will suppress you, causing your screen to shake and reducing accuracy. Any projectiles that are fired in your trench or above and directly adjacent to your trench wall will hit you, and while shrapnel will fly over you, direct explosions, flames, and gas will still reach you in the trench.&lt;br /&gt;
&lt;br /&gt;
While crouched against a wall, your accuracy while shooting at something beyond the wall will be severely degraded. To stand up, increasing your accuracy and making you vulnerable to incoming bullets, you can either press '''[space]''' or '''[v]''' again, or you can look into the distance by using '''[left Alt]'''+'''[right-click]'''. Looking into the distance, whether by using '''[left Alt]'''+'''[right-click]''' or by using binoculars, will automatically stand you up.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
*'''DO NOT DIG STRAIGHT OR OPEN TRENCHES.''' Dig tight zig-zagging trenches instead. Straight trenches allow the enemy to easily gun down entire rows of people if they get inside and open trenches make grenades and artillery shells that land in them extra dangerous, as there are no walls to catch the shrapnel.&lt;br /&gt;
&lt;br /&gt;
*It can be helpful to have open ground separate parallel trenches rather than connecting the trenches via a transport trench: during retreat or rout, your team can fall back to the safest trench and use the open ground to fire upon the opposite team in the open. This can also be useful against [[Flame Trooper|flame troopers]] and [[Sentry|sentries]], since both could otherwise use a connecting trench to stay relatively hidden while inflicting massive damage (or at the very least causing a hasty retreat) on your team.&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Flame_Trooper&amp;diff=139</id>
		<title>Flame Trooper</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Flame_Trooper&amp;diff=139"/>
		<updated>2020-07-09T23:43:53Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|access = Anywhere you can go.&lt;br /&gt;
|stafftype = ASSAULT ROLE&lt;br /&gt;
|img_generic = Redhelm.png&lt;br /&gt;
|img = Flamer.png&lt;br /&gt;
|jobtitle = Flame Trooper&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Squad Leader]] and [[Captain]]&lt;br /&gt;
|duties = Kill the men of the opposite color than you.&lt;br /&gt;
|guides = [[Getting Started]]&lt;br /&gt;
|quote = &amp;quot;HUDDA HUDDA HUH&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
[[File:Flamerdoinghisjob.png|thumb|What doing your job looks like.]]&lt;br /&gt;
&lt;br /&gt;
The Flame Trooper is one of the few classes in Warfare that is not roundstart, and must be bought from [[cargo]]. You start off with a the with flame proof armor, and the ''Mk1. Scorcher'', which will light '''''everything''''' on fire around you friend or foe. Be very careful when using it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oh boy, here I go scorching again==&lt;br /&gt;
It should be noted that while powerful, the flame trooper is also extremely vulnerable. Your weapon does not have good range, and people who are on fire are not down for the count, '''and should never be treated as down for the count'''. Due to these weaknesses you are not really a role for killing, and more of a role for displacing dug in enemies. After all, while they won't die immediately, and can still shoot back, on fire people do not have long to live, and tend to run away as soon as a flamer gets withing torching reach. Use this to your advantage, and make sure to '''push''' other [[Engineer|close range roles]] following right '''behind''' you. Do not attempt to fire your gun with allies in front of you, or they will be torched too. Since fire spreads regardless of whether or not you actually clicked on a turf or person, and since you are immune to your own fire, it's probably a good idea to toss a smoke grenade in where you plan on lighting up, since it will make you a harder target, and make it harder for enemies to get away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Flame_Trooper&amp;diff=138</id>
		<title>Flame Trooper</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Flame_Trooper&amp;diff=138"/>
		<updated>2020-07-09T23:39:57Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: quote = &amp;quot;HUDDUH HUDDUH HUH&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|access = Anywhere you can go.&lt;br /&gt;
|stafftype = ASSAULT ROLE&lt;br /&gt;
|img_generic = Redhelm.png&lt;br /&gt;
|img = Flamer.png&lt;br /&gt;
|jobtitle = Flame Trooper&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Squad Leader]] and [[Captain]]&lt;br /&gt;
|duties = Kill the men of the opposite color than you.&lt;br /&gt;
|guides = [[Getting Started]]&lt;br /&gt;
|quote = &amp;quot;HUDDUH HUDDUH HUH&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
[[File:Flamerdoinghisjob.png|thumb|What doing your job looks like.]]&lt;br /&gt;
&lt;br /&gt;
The Flame Trooper is one of the few classes in Warfare that is not roundstart, and must be bought from [[cargo]]. You start off with a the with flame proof armor, and the ''Mk1. Scorcher'', which will light '''''everything''''' on fire around you friend or foe. Be very careful when using it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oh boy, here I go scorching again==&lt;br /&gt;
It should be noted that while powerful, the flame trooper is also extremely vulnerable. Your weapon does not have good range, and people who are on fire are not down for the count, '''and should never be treated as down for the count'''. Due to these weaknesses you are not really a role for killing, and more of a role for displacing dug in enemies. After all, while they won't die immediately, and can still shoot back, on fire people do not have long to live, and tend to run away as soon as a flamer gets withing torching reach. Use this to your advantage, and make sure to '''push''' other [[Engineer|close range roles]] following right '''behind''' you. Do not attempt to fire your gun with allies in front of you, or they will be torched too. Since fire spreads regardless of whether or not you actually clicked on a turf or person, and since you are immune to your own fire, it's probably a good idea to toss a smoke grenade in where you plan on lighting up, since it will make you a harder target, and make it harder for enemies to get away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Engineer&amp;diff=87</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Engineer&amp;diff=87"/>
		<updated>2020-07-06T23:54:11Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|access = Anywhere you can go.&lt;br /&gt;
|stafftype = FRONTLINE ROLE&lt;br /&gt;
|img_generic = Redhelm.png&lt;br /&gt;
|img = Engineer.png&lt;br /&gt;
|jobtitle = Engineer&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Squad Leader]] and [[Captain]]&lt;br /&gt;
|duties = Kill THE ENEMY! Dig trenches and build defenses.&lt;br /&gt;
|guides = [[Getting Started]] &amp;amp; [[Trenches]]&lt;br /&gt;
|quote = &amp;quot;How do I repair someone's gun?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shovel''' - As an engineer, your shovel is your life. Lose your shovel and you, as an engineer, are worth less than the dirt you would've been digging up with it. &lt;br /&gt;
&lt;br /&gt;
The majority of the time you will be using the shovel for two purposes: digging trenches and adding dirt mounds to the edges of said trenches. '''Right click''' on a ground tile to dig a trench and '''left click''' to dig a mound. Putting mounds on the side of trenches helps soldiers hiding in them get shot less while letting them shoot over. More rarely, you will be using your life partner to fill in trenches (right click on a trench tile) or to dig up '''disarmed''' land mines (left click). In ''dire'' circumstances, it can even be used in lieu of a club. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wirecutters''' - The tool for all things sharp and/or explosive. &lt;br /&gt;
&lt;br /&gt;
The wirecutters' primary uses are to disarm mines and cut through barbed wire. Mines can be disarmed simply by left clicking on them. This can even be done while someone is standing on one, as long as they do not step off of it while you are disarming it. While it is unlikely that the mine will detonate from being defused ''by an engineer'', there is still a chance that it will trip itself in your face, mostly owing to poor moods and/or poor luck with RNG. Once a mine is disarmed, you can use a shovel on it to dig it up, in case you wanted to put a trench/dirt mound in its place. &lt;br /&gt;
&lt;br /&gt;
Barbed wire is able to be cut through by even the knife in a grunt's boots. Doing this, however, is ill advised. Cutting barbed wire has a chance to tear open one of your arteries, which can only be fixed by using the one-use tourniquet found in an IFAK or finding a medic. Instead, the engineer can cut through it with their wirecutters, which lowers the chance of it opening arteries significantly.&lt;br /&gt;
&lt;br /&gt;
Wirecutters are also useful for pulling pieces of shrapnel out of your/your teammate's body. Medics carry wirecutters for this exact reason. This process is quite painful and can make you pass out. It is still preferable to leaving the shrapnel in, which can lead to broken bones if not treated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- add number of uses barbed wire has --&amp;gt;&lt;br /&gt;
'''Barbed Wire''' - The premier tool for area denial.&lt;br /&gt;
&lt;br /&gt;
A roll of barbed wire is found in your backpack, along with your IFAK, smoke grenade and metal barricades. Barbed wire looks scarier than it actually is and works best as a deterrent, best used to supplement other parts of your trench network, such as dirt mounds, corpses to catch shrapnel and adjustable metal barricades. Barbed wire is an effective way to keep an enemy soldier from going where you don't want them to. This includes placing it behind barricades that generate in the world to stop enemy soldiers from taking cover behind them, or inside your trench, to stop people from walking into the wrong part of it. It could even be used to create a chokepoint, if you had enough of it. More barbed wire can always be ordered and your fellow engineers might not even be using theirs. Ask for it if you want more for whatever reason.&lt;br /&gt;
&lt;br /&gt;
=== 'Tools' of the Trade ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- find actual name for this '''Deployable Metal Barricades''' - --&amp;gt;&lt;br /&gt;
'''FX Frontier''' - Mr. Warcrime Sr.&lt;br /&gt;
&lt;br /&gt;
The Frontier is a tube fed pump action shotgun with a 5+1 capacity. Contrary to what most games would have you believe, it's quite effective at range, although it is even better up close in the trenches. The Frontier excels in dealing damage so tedious to fix that most medics would prefer to let the victim bleed out rather than remove their 15 pieces of shrapnel. Found commonly in oldfare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soulburn Mk1''' - Funny joke here.&lt;br /&gt;
&lt;br /&gt;
The Soulburn is an SMG. It makes for a great companion to an engineer who isn't keen on trench raiding and instead only using their weapon when they are being attacked. The Soulburn needs to be maintained frequently as it will otherwise constantly jam. Found in both coldfare and oldfare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MS Warcrime''' - Mr. Warcrime Jr.&lt;br /&gt;
&lt;br /&gt;
The Warcrime is a magazine fed semi-automatic shotgun with a 5+1 capacity. Having no need to pump the shotgun between rounds, it essentially acts as a faster firing version of the Frontier, which is why it is usually only seen in coldfare, where automatic guns are far more common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Engineer&amp;diff=86</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Engineer&amp;diff=86"/>
		<updated>2020-07-06T23:53:02Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|access = Anywhere you can go.&lt;br /&gt;
|stafftype = FRONTLINE ROLE&lt;br /&gt;
|img_generic = Redhelm.png&lt;br /&gt;
|img = Engineer.png&lt;br /&gt;
|jobtitle = Engineer&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Squad Leader]] and [[Captain]]&lt;br /&gt;
|duties = Kill THE ENEMY! Dig trenches and build defenses.&lt;br /&gt;
|guides = [[Getting Started]] &amp;amp; [[Trenches]]&lt;br /&gt;
|quote = &amp;quot;How do I repair someone's gun?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shovel''' - As an engineer, your shovel is your life. Lose your shovel and you, as an engineer, are worth less than the dirt you would've been digging up with it. &lt;br /&gt;
&lt;br /&gt;
The majority of the time you will be using the shovel for two purposes: digging trenches and adding dirt mounds to the edges of said trenches. '''Right click''' on a ground tile to dig a trench and '''left click''' to dig a mound. Putting mounds on the side of trenches helps soldiers hiding in them get shot less while letting them shoot over. More rarely, you will be using your life partner to fill in trenches (right click on a trench tile) or to dig up '''disarmed''' land mines (left click). In ''dire'' circumstances, it can even be used in lieu of a club. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wirecutters''' - The tool for all things sharp and/or explosive. &lt;br /&gt;
&lt;br /&gt;
The wirecutters' primary uses are to disarm mines and cut through barbed wire. Mines can be disarmed simply by left clicking on them. This can even be done while someone is standing on one, as long as they do not step off of it while you are disarming it. While it is unlikely that the mine will detonate from being defused ''by an engineer'', there is still a chance that it will trip itself in your face, mostly owing to poor moods and/or poor luck with RNG. Once a mine is disarmed, you can use a shovel on it to dig it up, in case you wanted to put a trench/dirt mound in its place. &lt;br /&gt;
&lt;br /&gt;
Barbed wire is able to be cut through by even the knife in a grunt's boots. Doing this, however, is ill advised. Cutting barbed wire has a chance to tear open one of your arteries, which can only be fixed by using the one-use tourniquet found in an IFAK or finding a medic. Instead, the engineer can cut through it with their wirecutters, which lowers the chance of it opening arteries significantly.&lt;br /&gt;
&lt;br /&gt;
Wirecutters are also useful for pulling pieces of shrapnel out of your/your teammate's body. Medics carry wirecutters for this exact reason. This process is quite painful and can make you pass out. It is still preferable to leaving the shrapnel in, which can lead to broken bones if not treated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- add number of uses barbed wire has --&amp;gt;&lt;br /&gt;
'''Barbed Wire''' - The premier tool for area denial.&lt;br /&gt;
&lt;br /&gt;
A roll of barbed wire is found in your backpack, along with your IFAK, smoke grenade and metal barricades. Barbed wire looks scarier than it actually is and works best as a deterrent, best used to supplement other parts of your trench network, such as dirt mounds, corpses to catch shrapnel and adjustable metal barricades. Barbed wire is an effective way to keep an enemy soldier from going where you don't want them to. This includes placing it behind barricades that generate in the world to stop enemy soldiers from taking cover behind them, or inside your trench, to stop people from walking into the wrong part of it. It could even be used to create a chokepoint, if you had enough of it. More barbed wire can always be ordered and your fellow engineers might not even be using theirs. Ask for it if you want more for whatever reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- find actual name for this '''Deployable Metal Barricades''' - --&amp;gt;&lt;br /&gt;
'''FX Frontier''' - Mr. Warcrime Sr.&lt;br /&gt;
&lt;br /&gt;
The Frontier is a tube fed pump action shotgun with a 5+1 capacity. Contrary to what most games would have you believe, it's quite effective at range, although it is even better up close in the trenches. The Frontier excels in dealing damage so tedious to fix that most medics would prefer to let the victim bleed out rather than remove their 15 pieces of shrapnel. Found commonly in oldfare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soulburn Mk1''' - Funny joke here.&lt;br /&gt;
&lt;br /&gt;
The Soulburn is an SMG. It makes for a great companion to an engineer who isn't keen on trench raiding and instead only using their weapon when they are being attacked. The Soulburn needs to be maintained frequently as it will otherwise constantly jam. Found in both coldfare and oldfare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MS Warcrime''' - Mr. Warcrime Jr.&lt;br /&gt;
&lt;br /&gt;
The Warcrime is a magazine fed semi-automatic shotgun with a 5+1 capacity. Having no need to pump the shotgun between rounds, it essentially acts as a faster firing version of the Frontier, which is why it is usually only seen in coldfare, where automatic guns are far more common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Engineer&amp;diff=85</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Engineer&amp;diff=85"/>
		<updated>2020-07-06T23:36:34Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|access = Anywhere you can go.&lt;br /&gt;
|stafftype = FRONTLINE ROLE&lt;br /&gt;
|img_generic = Redhelm.png&lt;br /&gt;
|img = Engineer.png&lt;br /&gt;
|jobtitle = Engineer&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Squad Leader]] and [[Captain]]&lt;br /&gt;
|duties = Kill THE ENEMY! Dig trenches and build defenses.&lt;br /&gt;
|guides = [[Getting Started]] &amp;amp; [[Trenches]]&lt;br /&gt;
|quote = &amp;quot;How do I repair someone's gun?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shovel''' - As an engineer, your shovel is your life. Lose your shovel and you, as an engineer, are worth less than the dirt you would've been digging up with it. &lt;br /&gt;
&lt;br /&gt;
The majority of the time you will be using the shovel for two purposes: digging trenches and adding dirt mounds to the edges of said trenches. '''Right click''' on a ground tile to dig a trench and '''left click''' to dig a mound. Putting mounds on the side of trenches helps soldiers hiding in them get shot less while letting them shoot over. More rarely, you will be using your life partner to fill in trenches (right click on a trench tile) or to dig up '''disarmed''' land mines (left click). In ''dire'' circumstances, it can even be used in lieu of a club. &lt;br /&gt;
&lt;br /&gt;
'''Wirecutters''' - The tool for all things sharp and/or explosive. &lt;br /&gt;
&lt;br /&gt;
The wirecutters' primary uses are to disarm mines and cut through barbed wire. Mines can be disarmed simply by left clicking on them. This can even be done while someone is standing on one, as long as they do not step off of it while you are disarming it. While it is unlikely that the mine will detonate from being defused ''by an engineer'', there is still a chance that it will trip itself in your face, mostly owing to poor moods and/or poor luck with RNG. Once a mine is disarmed, you can use a shovel on it to dig it up, in case you wanted to put a trench/dirt mound in its place. &lt;br /&gt;
&lt;br /&gt;
Barbed wire is able to be cut through by even the knife in a grunt's boots. Doing this, however, is ill advised. Cutting barbed wire has a chance to tear open one of your arteries, which can only be fixed by using the one-use tourniquet found in an IFAK or finding a medic. Instead, the engineer can cut through it with their wirecutters, which lowers the chance of it opening arteries significantly.&lt;br /&gt;
&lt;br /&gt;
Wirecutters are also useful for pulling pieces of shrapnel out of your/your teammate's body. Medics carry wirecutters for this exact reason. This process is quite painful and can make you pass out. It is still preferable to leaving the shrapnel in, which can lead to broken bones if not treated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- add number of uses barbed wire has --&amp;gt;&lt;br /&gt;
'''Barbed Wire''' - The premier tool for area denial.&lt;br /&gt;
&lt;br /&gt;
A roll of barbed wire is found in your backpack, along with your IFAK, smoke grenade and metal barricades. Barbed wire looks scarier than it actually is and works best as a deterrent, best used to supplement other parts of your trench network, such as dirt mounds, corpses to catch shrapnel and adjustable metal barricades. Barbed wire is an effective way to keep an enemy soldier from going where you don't want them to. This includes placing it behind barricades that generate in the world to stop enemy soldiers from taking cover behind them, or inside your trench, to stop people from walking into the wrong part of it. It could even be used to create a chokepoint, if you had enough of it. More barbed wire can always be ordered and your fellow engineers might not even be using theirs. Ask for it if you want more for whatever reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- find actual name for this '''Deployable Metal Barricades''' - --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''FX Frontier''' -&lt;br /&gt;
&lt;br /&gt;
'''Soulburn Mk1''' - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Engineer&amp;diff=84</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Engineer&amp;diff=84"/>
		<updated>2020-07-06T23:17:05Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|access = Anywhere you can go.&lt;br /&gt;
|stafftype = FRONTLINE ROLE&lt;br /&gt;
|img_generic = Redhelm.png&lt;br /&gt;
|img = Engineer.png&lt;br /&gt;
|jobtitle = Engineer&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Squad Leader]] and [[Captain]]&lt;br /&gt;
|duties = Kill the men of the opposite color than you.&lt;br /&gt;
|guides = [[Getting Started]] &amp;amp; [[Trenches]]&lt;br /&gt;
|quote = &amp;quot;How do I repair someone's gun?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shovel''' - As an engineer, your shovel is your life. Lose your shovel and you, as an engineer, are worth less than the dirt you would've been digging up with it. &lt;br /&gt;
&lt;br /&gt;
The majority of the time you will be using the shovel for two purposes: digging trenches and adding dirt mounds to the edges of said trenches. '''Right click''' on a ground tile to dig a trench and '''left click''' to dig a mound. Putting mounds on the side of trenches helps soldiers hiding in them get shot less while letting them shoot over. More rarely, you will be using your life partner to fill in trenches (right click on a trench tile) or to dig up '''disarmed''' land mines (left click). In ''dire'' circumstances, it can even be used in lieu of a club. &lt;br /&gt;
&lt;br /&gt;
'''Wirecutters''' - The tool for all things sharp and/or explosive. &lt;br /&gt;
&lt;br /&gt;
The wirecutters' primary uses are to disarm mines and cut through barbed wire. Mines can be disarmed simply by left clicking on them. This can even be done while someone is standing on one, as long as they do not step off of it while you are disarming it. While it is unlikely that the mine will detonate from being defused ''by an engineer'', there is still a chance that it will trip itself in your face, mostly owing to poor moods and/or poor luck with RNG. Once a mine is disarmed, you can use a shovel on it to dig it up, in case you wanted to put a trench/dirt mound in its place. &lt;br /&gt;
&lt;br /&gt;
Barbed wire is able to be cut through by even the knife in a grunt's boots. Doing this, however, is ill advised. Cutting barbed wire has a chance to tear open one of your arteries, which can only be fixed by using the one-use tourniquet found in an IFAK or finding a medic. Instead, the engineer can cut through it with their wirecutters, which lowers the chance of it opening arteries significantly.&lt;br /&gt;
&lt;br /&gt;
Wirecutters are also useful for pulling pieces of shrapnel out of your/your teammate's body. Medics carry wirecutters for this exact reason. This process is quite painful and can make you pass out. It is still preferable to leaving the shrapnel in, which can lead to broken bones if not treated.&lt;br /&gt;
&lt;br /&gt;
'''Barbed Wir'''e -&lt;br /&gt;
&lt;br /&gt;
'''Metal Barricades''' -&lt;br /&gt;
&lt;br /&gt;
'''FX Frontier''' -&lt;br /&gt;
&lt;br /&gt;
'''Soulburn Mk1''' - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Engineer&amp;diff=83</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Engineer&amp;diff=83"/>
		<updated>2020-07-06T23:16:40Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|access = Anywhere you can go.&lt;br /&gt;
|stafftype = FRONTLINE ROLE&lt;br /&gt;
|img_generic = Redhelm.png&lt;br /&gt;
|img = Engineer.png&lt;br /&gt;
|jobtitle = Engineer&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Squad Leader]] and [[Captain]]&lt;br /&gt;
|duties = Kill the men of the opposite color than you.&lt;br /&gt;
|guides = [[Getting Started]] &amp;amp; [[Trenches]]&lt;br /&gt;
|quote = &amp;quot;How do I repair someone's gun?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shovel''' - As an engineer, your shovel is your life. Lose your shovel and you, as an engineer, are worth less than the dirt you would've been digging up with it. &lt;br /&gt;
&lt;br /&gt;
The majority of the time you will be using the shovel for two purposes: digging trenches and adding dirt mounds to the edges of said trenches. '''Right click''' on a ground tile to dig a trench and '''left click''' to dig a mound. Putting mounds on the side of trenches helps soldiers hiding in them get shot less while letting them shoot over. More rarely, you will be using your life partner to fill in trenches (right click on a trench tile) or to dig up '''disarmed''' land mines (left click). In ''dire'' circumstances, it can even be used in lieu of a club. &lt;br /&gt;
&lt;br /&gt;
'''Wirecutters''' - The tool for all things sharp and/or explosive. &lt;br /&gt;
&lt;br /&gt;
The wirecutters' primary uses are to disarm mines and cut through barbed wire. Mines can be disarmed simply by left clicking on them. This can even be done while someone is standing on one, as long as they do not step off of it while you are disarming it. While it is unlikely that the mine will detonate from being defused ''by an engineer'', there is still a chance that it will trip itself in your face, mostly owing to poor moods and/or poor luck with RNG. Once a mine is disarmed, you can use a shovel on it to dig it up, in case you wanted to put a trench/dirt mound in its place. &lt;br /&gt;
&lt;br /&gt;
Barbed wire is able to be cut through by even the knife in a grunt's boots. Doing this, however, is ill advised. Cutting barbed wire has a chance to tear open one of your arteries, which can only be fixed by using the one-use tourniquet found in an IFAK or finding a medic. Instead, the engineer can cut through it with their wirecutters, which lowers the chance of it opening arteries significantly.&lt;br /&gt;
&lt;br /&gt;
Wirecutters are also useful for pulling pieces of shrapnel out of your/your teammate's body. Medics carry wirecutters for this exact reason. This process is quite painful and can make you pass out. It is still preferable to leaving the shrapnel in, which can lead to broken bones if not treated.&lt;br /&gt;
&lt;br /&gt;
Barbed Wire -&lt;br /&gt;
&lt;br /&gt;
Metal Barricades -&lt;br /&gt;
&lt;br /&gt;
FX Frontier -&lt;br /&gt;
&lt;br /&gt;
Soulburn Mk1 - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
	<entry>
		<id>http://is12wiki.xyz/index.php?title=Engineer&amp;diff=82</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://is12wiki.xyz/index.php?title=Engineer&amp;diff=82"/>
		<updated>2020-07-06T23:01:18Z</updated>

		<summary type="html">&lt;p&gt;ToasterRoboto: &lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|access = Anywhere you can go.&lt;br /&gt;
|stafftype = FRONTLINE ROLE&lt;br /&gt;
|img_generic = Redhelm.png&lt;br /&gt;
|img = Engineer.png&lt;br /&gt;
|jobtitle = Engineer&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Squad Leader]] and [[Captain]]&lt;br /&gt;
|duties = Kill the men of the opposite color than you.&lt;br /&gt;
|guides = [[Getting Started]] &amp;amp; [[Trenches]]&lt;br /&gt;
|quote = &amp;quot;How do I repair someone's gun?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
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== Tools of the Trade ==&lt;br /&gt;
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'''Shovel''' - As an engineer, your shovel is your life. Lose your shovel and you, as an engineer, are worth less than the dirt you would've been digging up with it. The majority of the time you will be using the shovel for two purposes. Digging trenches and adding dirt mounds to the edges of those trenches. '''Right click''' on a ground tile to dig a trench and '''left click''' to dig a mound. Putting mounds on the side of trenches helps soldiers hiding in them get shot less while letting them shoot over. More rarely, you will be using your life partner to fill in trenches (right click on a trench tile) or to dig up disarmed land mines (left click). In ''dire'' circumstances, it can even be used in lieu of a club. &lt;br /&gt;
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Welcome to h*ck. &lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>ToasterRoboto</name></author>
		
	</entry>
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