Difference between revisions of "Guide to Medicine"
(Puts Belt Equipment and Non-Belt Equipment information into Tables, adds information to Analyzer Data.) |
(→Equipment and Medicines: We don't need specific medicine.) |
||
Line 2: | Line 2: | ||
The way the equipment, and the drugs administered and used alongside the equipment, works. | The way the equipment, and the drugs administered and used alongside the equipment, works. | ||
− | |||
===Belt Equipment=== | ===Belt Equipment=== |
Revision as of 23:23, 4 July 2020
Equipment and Medicines
The way the equipment, and the drugs administered and used alongside the equipment, works.
Belt Equipment
Equipment found on medical belts by default.
Item | Description | Notes |
---|---|---|
Ateopine | Restarts stopped hearts and heals brain damage. |
|
Ateopine Autoinjector | Contains five units of ateopine, you can use a syringe on it to transfer the ateopine out to make ateopine mixes. Not sure if non-refillable. | |
Health Analyzer | Displays a medical readout in chat on the patient the analyzer is used on. | |
Suture | Heals brute and burn damage for the targeted body part, and stops arterial and venous bleeding on that part. Does not stop normal (non-arterial/venous) bleeding. |
|
Morphine | Painkiller, administering more doesn't remove more pain but will help to subside the effects of pain for longer. |
|
Morphine Ampoule | A vial containing one hundred units of morphine. |
|
Syrette | A five unit capacity refillable auto-injector, starts in medical belts with morphine pre-loaded. Can be refilled by using on beakers and ampuoles. | |
Wirecutters | Used to remove shrapnel and pull teeth, target either the inflicted body part or the mouth with help intent. |
|
Non-Belt Equipment
Equipment found outside of the medical belts, in medical kits or in the med vendors at each base.
Item | Description | Notes |
---|---|---|
Bandage/Trauma Kit | Used to stop non-arterial/venous bleeding and to accelerate the rate at which a body part heals. |
|
Burn Kit | Used to heal and disinfect burn wounds, and accelerate the rate at a body part heals. |
|
Splint | Can be used to prevent fractured bones from moving and doing more damage, and to walk on fractured legs. Splinted hands still won't be able to hold anything. |
|
Tramadol Autoinjector | Painkiller, five-units, only found in the med-vendor. On the same level as morphine. Transfer out using a syringe. |
|
Spaceacillin Autoinjector | Anti-viral agent, used to treat infections. Transfer out using a syringe. | |
Syringe | Used to transfer and inject people with reagents, does not penetrate through coats and helmets. | |
Dexalin | Used to transfer and inject people with reagents, does not penetrate through coats and helmets. |
Analyzer Data
The health analyzer, when used on a patient, shows a number of stats and values related to that patient's health.
Brain Status
- The level of damage to the brain of a patient. An indicator of how close a patient is to being completely unrevivable. The level of damage increases as long as the patient is dead (and/or possibly deoxygenated), and players who have ghosted while in a critical state will automatically be listed as "brain dead" in this stat.
Blood Level
- Shows how much blood a patient has. Below 82% a patient will start suffering from noticeable effects of blood loss.
Pulse Rate(BPM)
- The rate in beats per minute (BPM) a patient's heart is beating. A BPM of zero doesn't necessarily mean the patient is unrevivable or unconscious.
Blood Pressure
- Not sure if the analyzer lists this or not.
Overall Status
- If the patient has certain things wrong with them, or enough specific things wrong with them, the analyzer will display data that can indicate an underlying issue.
- Major Systematic Organ Failure
- Actually an indicator of severe toxin damage rather than organ damage, but patients with MSOF may have failing or decaying organs causing the toxin damage either way. Often seen in gas victims as the chemicals they've ingested cause toxin and organ damage.