Difference between revisions of "Guide to Medicine"

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(Equipment and Medicines: We don't need specific medicine.)
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The way the equipment, and the drugs administered and used alongside the equipment, works.
 
The way the equipment, and the drugs administered and used alongside the equipment, works.
  
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For details on specific medicines, look at [[Medicine Specifics]], or click on the name of the chemical to be taken to the specifics on it.
  
 
===Belt Equipment===
 
===Belt Equipment===

Revision as of 23:24, 4 July 2020

Equipment and Medicines

The way the equipment, and the drugs administered and used alongside the equipment, works.

For details on specific medicines, look at Medicine Specifics, or click on the name of the chemical to be taken to the specifics on it.

Belt Equipment

Equipment found on medical belts by default.

Item Description Notes
Ateopine Restarts stopped hearts and heals brain damage.
  • Stopped hearts that are damaged and patients with low blood levels may struggle to circulate the ateopine, you may want to perform CPR after administering to help kickstart a stopped heart.
  • Damaged hearts may require surgery to restore circulation.
Ateopine Autoinjector Contains five units of ateopine, you can use a syringe on it to transfer the ateopine out to make ateopine mixes. Not sure if non-refillable.
Health Analyzer Displays a medical readout in chat on the patient the analyzer is used on.
Suture Heals brute and burn damage for the targeted body part, and stops arterial and venous bleeding on that part. Does not stop normal (non-arterial/venous) bleeding.
  • Does not stop normal (non-arterial/venous) bleeding.
  • Can be used repeatedly on the same body part to heal more damage.
  • Causes pain with each use.
Morphine Painkiller, administering more doesn't remove more pain but will help to subside the effects of pain for longer.
  • Causes fatal side-effects if taken with alcohol.
Morphine Ampoule A vial containing one hundred units of morphine.
  • Use it in hand to toggle the lid.
  • You can draw reagents straight from it, whether it's opened or closed, using a syringe or syrette.
Syrette A five unit capacity refillable auto-injector, starts in medical belts with morphine pre-loaded. Can be refilled by using on beakers and ampuoles.
Wirecutters Used to remove shrapnel and pull teeth, target either the inflicted body part or the mouth with help intent.
  • You can remove multiple shrapnel on different body parts at the same time, and you can remove multiple shrapnel in one body part at the same time.
  • Shrapnel removal causes pain and may cause bleeding.

Non-Belt Equipment

Equipment found outside of the medical belts, in medical kits or in the med vendors at each base.

Item Description Notes
Bandage/Trauma Kit Used to stop non-arterial/venous bleeding and to accelerate the rate at which a body part heals.
  • A single stack can be used on multiple body parts at the same time.
  • It may take several cycles of use on a patient before bleeding wounds are patched.
Burn Kit Used to heal and disinfect burn wounds, and accelerate the rate at a body part heals.
  • Can be used alongside bandages and trauma kits.
Splint Can be used to prevent fractured bones from moving and doing more damage, and to walk on fractured legs. Splinted hands still won't be able to hold anything.
  • Splinted fractures won't heal by themselves (presumably), and need to be healed in surgery.
  • Splinting yourself carries a chance of fumbling the splints, you can queue up multiple splint attempts to potentially splint yourself faster.
Tramadol Autoinjector Painkiller, five-units, only found in the med-vendor. On the same level as morphine. Transfer out using a syringe.
  • Causes fatal side-effects if taken with alcohol.
Spaceacillin Autoinjector Anti-viral agent, used to treat infections. Transfer out using a syringe.
Syringe Used to transfer and inject people with reagents, does not penetrate through coats and helmets.
Dexalin Used to transfer and inject people with reagents, does not penetrate through coats and helmets.

Analyzer Data

The health analyzer, when used on a patient, shows a number of stats and values related to that patient's health.

Brain Status

The level of damage to the brain of a patient. An indicator of how close a patient is to being completely unrevivable. The level of damage increases as long as the patient is dead (and/or possibly deoxygenated), and players who have ghosted while in a critical state will automatically be listed as "brain dead" in this stat.

Blood Level

Shows how much blood a patient has. Below 82% a patient will start suffering from noticeable effects of blood loss.

Pulse Rate(BPM)

The rate in beats per minute (BPM) a patient's heart is beating. A BPM of zero doesn't necessarily mean the patient is unrevivable or unconscious.

Blood Pressure

Not sure if the analyzer lists this or not.

Overall Status

If the patient has certain things wrong with them, or enough specific things wrong with them, the analyzer will display data that can indicate an underlying issue.
Major Systematic Organ Failure
Actually an indicator of severe toxin damage rather than organ damage, but patients with MSOF may have failing or decaying organs causing the toxin damage either way. Often seen in gas victims as the chemicals they've ingested cause toxin and organ damage.