Difference between revisions of "Weapons"

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(Oldfare Equipment)
(added shotguns and note about skills)
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There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up.
+
There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up.
 +
 
 +
Different classes start with different proficiencies in each type of weapon, making it so that your standard soldier isn't as good with an LMG as the sentry is, etc. Right click on your health indicator to see your skills.  
  
 
==Oldfare Equipment==
 
==Oldfare Equipment==
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| style="background: #d9d6d3;" align="center"| [[File:Sniper.png]]<h3>PTSD 41</h3>
 
| style="background: #d9d6d3;" align="center"| [[File:Sniper.png]]<h3>PTSD 41</h3>
 
| style="background: #d9d6d3;" | Bolt-action rifle
 
| style="background: #d9d6d3;" | Bolt-action rifle
| style="background: #d9d6d3;" | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover.
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| style="background: #d9d6d3;" | An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover. Anyone who isn't a sniper will have difficulty aiming with this.
 
|-
 
|-
 
| style="background: #d9d6d3;" align="center"| [[File:Soldier.png]]<h3>MK. 1 Stormrider</h3>
 
| style="background: #d9d6d3;" align="center"| [[File:Soldier.png]]<h3>MK. 1 Stormrider</h3>
 
| style="background: #d9d6d3;" | Bolt-action rifle
 
| style="background: #d9d6d3;" | Bolt-action rifle
| style="background: #d9d6d3;" | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them.
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| style="background: #d9d6d3;" | The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them. Almost anyone is good with this.
 
|-
 
|-
 
| style="background: #d9d6d3;" align="center"| [[File:Snapper.png]]<h3>Mk. 1 Snapper</h3>
 
| style="background: #d9d6d3;" align="center"| [[File:Snapper.png]]<h3>Mk. 1 Snapper</h3>
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| style="background: #d9d6d3;" align="center"| [[File:Frontier.png]]<h3>WTX Frontier Special </h3>
 
| style="background: #d9d6d3;" align="center"| [[File:Frontier.png]]<h3>WTX Frontier Special </h3>
 
| style="background: #d9d6d3;" | Pump-action shotgun
 
| style="background: #d9d6d3;" | Pump-action shotgun
| style="background: #d9d6d3;" |  
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| style="background: #d9d6d3;" | A tube fed pump-action trenchgun with a classic 5+1 capacity. Engineers are likely to spawn with this and are more skilled with it. Buckshot is extremely annoying and time consuming for medics to deal with due to the many pellets and many will simply not bother, which makes it an effective tool to keep soldiers out of your trenches and out of the way of their medics.
 
|-
 
|-
 
| style="background: #d9d6d3;" align="center"| [[File:Doom.png]]<h3>MS Doom</h3>
 
| style="background: #d9d6d3;" align="center"| [[File:Doom.png]]<h3>MS Doom</h3>
 
| style="background: #d9d6d3;" | Break-action shotgun
 
| style="background: #d9d6d3;" | Break-action shotgun
| style="background: #d9d6d3;" |  
+
| style="background: #d9d6d3;" | A good ol' fashioned double barrelled, for when you want to spill some Blood. Other than looking cool and having no skill requirement to use effectively, there isn't much reason to order this from cargo.
 
|-
 
|-
 
| style="background: #d9d6d3;" align="center"| [[File:Engineer.png]]<h3>Mk. 1 Soulburn</h3>
 
| style="background: #d9d6d3;" align="center"| [[File:Engineer.png]]<h3>Mk. 1 Soulburn</h3>

Revision as of 05:52, 16 July 2020

There are quite a few guns in Warfare, with different ones spread out between oldfare, and coldfare. Hopefully this chart should give you a better idea of what something is before you pick it up.

Different classes start with different proficiencies in each type of weapon, making it so that your standard soldier isn't as good with an LMG as the sentry is, etc. Right click on your health indicator to see your skills.

Oldfare Equipment

Equipment Type Description
Lmg.png

HMG Harbinger

LMG
Sniper.png

PTSD 41

Bolt-action rifle An aptly titled single-shot sniper rifle, equipped with a scope for spying on the enemy and spotting your targets. Shots can penetrate one object, such as a dirt mound, metal barricade, wall or even soldier, allowing you to score 2 kills with one bullet if you see two people lined up outside of cover. Anyone who isn't a sniper will have difficulty aiming with this.
Soldier.png

MK. 1 Stormrider

Bolt-action rifle The Stormrider is your standard grunt's rifle, complete with a magic 5+1 capacity and less moving parts than fingers on a soldier's hand. Getting a hit on your enemy's chest is likely to take them out of the fight, if it doesn't immediately kill them. Almost anyone is good with this.
Snapper.png

Mk. 1 Snapper

Lever-action rifle Functionally identical to the Stormrider and occasionally spawns in place of it. Perfect for playing games of Cowboys vs. Capitalists.
Warmonger.png

Mk.1 Warmonger

Semi-automatic rifle
Frontier.png

WTX Frontier Special

Pump-action shotgun A tube fed pump-action trenchgun with a classic 5+1 capacity. Engineers are likely to spawn with this and are more skilled with it. Buckshot is extremely annoying and time consuming for medics to deal with due to the many pellets and many will simply not bother, which makes it an effective tool to keep soldiers out of your trenches and out of the way of their medics.
Doom.png

MS Doom

Break-action shotgun A good ol' fashioned double barrelled, for when you want to spill some Blood. Other than looking cool and having no skill requirement to use effectively, there isn't much reason to order this from cargo.
Engineer.png

Mk. 1 Soulburn

SMG
Cpt.png

Captain's Special

Double-action revolver
File:Placeholder2.png

Mk.1 Reckoning

Semi-automatic pistol
Ordinance & Melee
File:Mortar.png

HE Trench Ender

Mortar
File:Fgrenade.png

Frag Grenade

Grenade
File:Sgrenade.png

Smoke grenade

Grenade
File:Club.png

Trench Club

Melee Weapon
File:Knife.png

Knife

Melee Weapon