Difference between revisions of "Getting Started"
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* '''Feint:''' Pretty much useless at the moment. Perform feint attacks to temporarily block an opponent from attacking, just long enough for you to hit them. | * '''Feint:''' Pretty much useless at the moment. Perform feint attacks to temporarily block an opponent from attacking, just long enough for you to hit them. | ||
* '''Weak:''' Do the least amount of damage possible per attack. Useful for knocking out teeth without gibbing the head. | * '''Weak:''' Do the least amount of damage possible per attack. Useful for knocking out teeth without gibbing the head. | ||
+ | |||
+ | == See Also == | ||
+ | * [[Roles]] |
Revision as of 02:27, 8 July 2020
Combat in warfare behaves about like normal SS13 combat, with a few added things. To help new people get into it as smoothly as possible, here's a little guide to getting started:
Contents
Getting Started
- Grab your weapon off your back. In hotkey mode you can hit "E" to equip and unequip it quickly.
- Right click on it, or press Shift+Z in hotkey mode when it's in your active hand to toggle the safety off.
- Enable combat mode either by pressing the button on the UI, or hitting "C" in hotkey mode.
- Wield your weapon in both hands, by either selection the "wield" button on the UI, or by hitting Shift+X in hotkey mode. You must have two free hands to do this. If your arms or hands are broken, you will be unable to wield your weapon.
- Finally you should be all set to kill the enemy.
Some Combat Notes
- All guns have condition. Shift click on your gun to see the condition it's in. Guns with lower condition will jam more than ones with higher condition.
- If your gun jams, right click on it when it's in your active hand, or hit Shift+Z to unjam it.
- Fully automatic guns wear out faster, as they fire faster, and are more likely to break down.
- If your gun is in bad condition, it might be wise to see if an engineer can come over and fix it for you. You can try repairing your gun by ALT CLICKING on it when it's in your active hand. Engineers are much more effective at fixing guns than grunts are.
- IF YOU ARE NOT IN ACTIVE COMBAT, IT WOULD BE A GOOD IDEA TO TURN THE SAFETY ON YOUR GUN ON, AND TO TURN OFF COMBAT MODE! Guns are shitty and prone to going off on their own if they are dropped, and combat mode slowly drains stamina.
What About Melee Combat?
- Grab your melee weapon of choice.
- Turn on combat mode.
- Choose between dodge or parry mode. Parry mode is useful if you have a weapon to parry with, such as a sword or club. Dodge mode is useful if you have good DX and don't have something to parry with.
- Click on the bad guy.
- Remember that melee skill effects how likely you are to hit the other person, and not crit fail your swing.
- Also ST effects how hard you hit in combat. If you have low ST, it might be a good idea to use a gun instead of a club.
Other Melee Fun
Optionally you can select a combat intent at the bottom right, and right mouse click on your enemy to perform a special attack. The different combat intents are:
- Aimed: Hit more accurately in melee at the cost of more stamina.
- Strong: Hit harder in melee at the cost of more stamina.
- Furious: Attack faster, can be deadly when used with a quick weapon like the knife.
- Defense: Passively buffs defensive actions like dodging and parrying, at the cost of less direct damage when you do attack.
- Guard: Automatically riposte upon a successful parry, at the cost of doing less direct damage.
- Dual: Attack with your offhand by right clicking at the cost of accuracy.
- Feint: Pretty much useless at the moment. Perform feint attacks to temporarily block an opponent from attacking, just long enough for you to hit them.
- Weak: Do the least amount of damage possible per attack. Useful for knocking out teeth without gibbing the head.