Captain
COMMAND ROLE | |
Captain |
Access: Anywhere you can go. Difficulty: Easy to play, hard to master. Supervisors: No one. You're the top dog. Duties: Organize the killing of the me the opposite color of you. Guides: Getting Started Quote: Hmmm, today I shall wander into no man's land... Additional Info: More warfare roles here |
Damn It Feels Good To Be A Captain
Captain is probably the absolute easiest role for people who are terrible at the combat in this game. Captain has absolutely no combat duties, and rushing out on the front is likely to get you scolded by your men for endangering yourself. That's not to say your job is all standing around doing nothing. You're the only one with access to player called artillery, and without it, it can be very difficult for your men to penetrate enemy lines.
Artillery
To call in artillery, go to the cargo computer, and select option 5. It will ask you for the password, which can be found in the IC panel under notes. Once entered, it will ask you where you'd like to drop the barrage in x and y coords. These do not change, and it is a good idea to memorize where certain locations are. For instance, if you enter non usable coords, the default coords it reads back to you as an example are the coords to strike mid. You should learn as soon as possible the coords for red side, mid and blue side if you wish to be effective with artillery.