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Access: Just the home trenches
Difficulty: Medium to Hard
Supervisors: Squad Leader and Captain
Duties: Get the dying and badly wounded back in fighting condition. Steal the scav's liver.
Guides: Getting Started, Guide to Medicine
Quote: "Doctor, are you sure this will work?"
Additional Info: More warfare roles here

The Practitioner

As the Practitioner, your job is, in theory, quite simple, fix up the heavily wounded and ensure they can at least stand up and shoot again, in practice, you`ll have to race against time, know your medicine and it`s uses, perform triage and try your best to not break under all the weight your team places on you.

Practicioners at work, by Zion

Despite the somewhat cult-looking getup you spawn with, you are in fact a fully fledged surgeon and rear line medical expert, suited for sewing, sawing and patching troops in order to gain an edge over the enemy in manpower.

Your equipment is slightly off-putting to look at, but it all has its uses, the beak mask is in fact a gas mask, the large dark suit provides a quick identifier and your medical belt comes with the supplies you need for average duties. Along with it, you spawn with an advanced medkit, complete with splints, brute kit and burn kit, perfect for pre, mid and post surgery care and even triage, use it along with your belt gear to save lives, prevent death and patch Private Trench Angels falling wounds for the 50th time.

Its highly recommended to have played Medic before going Practitioner, the roles share duties of triage and wound treatment, with the Practitioner primarily focusing on intensive care while Medics do combat medicine.

Provided you have already played Medic and learned about combat medicine, the initial duties of the Practitioner are easy enough, bandage bleeding wounds, suture torn arteries and give painkillers when needed, as well as restarting hearts (if possible) using Atepoine and refilling a patients blood reserves with the blood injector, when in doubt, consult your health scanner and the wiki page on Medicine as needed.

Where the Practitioner of course sticks out, is his/hers/its focus on surgery, the base hosts a total of 3 surgery rooms, the first is the Main Medbay, the area where you spawn and the one best equipped, the other 2 being situated in-between the upper and lower trenches, the so called Trench Bays, each trench bay is stocked with medkits, medbelts, surgery kits and surgery table, a sleeper and a little curtain for privacy.

Sawing Private Guy Sitting

Surgery can seem at first glance to be a big scary thing, something this wiki does not help with in a particularly user friendly way, but regardless, surgery is a simple process started with the following;

  • Target the area you want to do surgery on, such as a leg, groin or chest.
  • Take out a scalpel from the surgery box and click the person with it, it might require more than one attempt, as do most surgery steps.
  • (Optional) Take out a hemostat and click again on the patient to stop them bleeding (slowly) constantly.
  • Take out a retractor and click again, this opens up the incision fully.

This is what ALL surgeries begin with, Scalpel, (optional) Hemostat and Retractor, allowing further steps.

  • If doing surgery on the chest/head and its not already broken from damage, use a Bonesaw to cut it open.
  • With the ribcage/skull open, you can now use an Advanced Trauma Kit (ATK) to heal organ damage, remember to check for "Healing [insert organ here]" and not "Fixing [bodypart] as this will close the incision prematurely.
  • Once the patients organs have been fixed/confirmed unfixable (It says "Needs further recovery", in short, death), use Bone gel on the patients ribcage/leg/skull/arm/broken bone
  • Then use a Bone setter
  • Then use Bone gel again (this fixes the broken bone)
  • Then finally, use either an ATK or a cautery to close the incision

Congrats, this man is going to live! More dangerous, faster and unofficial methods exist out there, but this basic procedure will save most patients, although you will still need help/learn the dark secrets to properly do your magic.

Secrets of the Cult Of G*les

Most Practitioners swear to the dark arts, the unknown, highly volatile methods to get the almost-dead to rise once more, using unsavoury means, justifying them with the results. Most rookie Pracs dont even know of the dark arts, relying to "medical ethics" to get the job done, but soon, they too will find a use for the dark arts. While most of the means to get better are self taught or seen in person, here are a few ways to help improve your surgery, triage and aftercare abilities.

  • Grab two rollerbeds from the main medbay, one for each hand, and place them in any area near the surgery room you occupy, most medics and scavs will use them to ferry patients or do triage on, it also helps mark that an active Prac is nearby.
  • The universal sign between Pracs that they are aware of the dark arts/read the wiki is "The Cult provides"
  • Groin shots are deadly if untreated, but surgery can be skipped there, with varying degrees of success, simply inject them with morphine, dylovene and sew the wounds, this is only viable if there are no broken bones there.
  • Atepoine and blood injectors are your main resource, never be afraid to tell any Scav/Captain/soldier on cargo duty this.
  • You are the natural predator of Scavs and PVTs, in case you need fresh organs for a more important role, try to either get a volunteer or pick a dying [but with the organs you need intact] PVT off, most people wont even notice a missing Scav, let alone a strangely still PVT.
  • Keep a water tank near your area, both you and patients will end up drinking alot of water, more than the canteens have.
  • The ancient art of Double Surgery (Doing surgery on two patients at once) is a tricky art, but successfully done greatly decreases wait times for wounded, practice it when possible, on dead soldiers or the living if you are daring.
  • Some wounded look dead on arrival, being more reminiscent of a cadaver than a trooper, dont be fooled, always scan "corpses", they might still have brain activity = Chance of survival.
  • Arterial bleeding, regular bleeding, suture and bandages respectively, always fix these BEFORE doing surgery, otherwise you'll waste unnecessary blood injectors.
  • Use any free time you get wisely, restock on meds, take teeth from corpses or converse with any fellow Pracs to get an idea of how many supplies/losses you have.

Practitioners and their work is messy, but everyone needs their results, do the cult proud, spleenthief.