Difference between revisions of "Practitioner"

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(A rough beginning draft on Practitioner -Giles)
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Welcome to h*ck.  
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== The Practitioner ==
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As the Practitioner, your job is, in theory, quite simple, fix up the heavily wounded and ensure they can at least stand up and shoot again, in practice, you`ll have to race against time, know your medicine and it`s uses, perform triage and try your best to not break under all the weight your team places on you.
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Despite the somewhat cult-looking getup you spawn with, you are in fact a fully fledged surgeon and rear line medical expert, suited for sewing, sawing and patching troops in order to gain an edge over the enemy in manpower.
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Your equipment is slightly off-putting to look at, but it all has its uses, the beak mask is in fact a gas mask, the large dark suit provides a quick identifier and your medical belt comes with the supplies you need for average duties.
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Along with it, you spawn with an advanced medkit, complete with splints, brute kit and burn kit, perfect for pre, mid and post surgery care and even triage, use it along with your belt gear to save lives, prevent death and patch Private Trench Angels falling wounds for the 50th time.
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'''Its highly recommended to have played Medic before going Practitioner, the roles share duties of triage and wound treatment, with the Practitioner primarily focusing on intensive care while Medics do combat medicine.'''
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Provided you have already played Medic and learned about combat medicine, the initial duties of the Practitioner are easy enough, bandage bleeding wounds, suture torn arteries and give painkillers when needed, as well as restarting hearts (if possible) using Atepoine and refilling a patients blood reserves with the blood injector, when in doubt, consult your health scanner and the wiki page on Medicine as needed.
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Where the Practitioner off course sticks out, is his/hers/its focus on surgery, the base hosts a total of 3 surgery rooms, the first is the Main Medbay, the area where you spawn and the one best equipped, the other 2 being situated in-between the upper and lower trenches, the so called Trench Bays, each trench bay is stocked with medkits, medbelts, surgery kits and surgery table, a sleeper and a little curtain for privacy.
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[[Category: Roles]]
 
[[Category: Roles]]

Revision as of 14:08, 5 August 2020

SUPPORT ROLE
Practitioner.png
Practitioner
Access: Just the home trenches
Difficulty: Medium to Hard
Supervisors: Squad Leader and Captain
Duties: Get the dying and badly wounded back in fighting condition. Steal the scav's liver.
Guides: Getting Started, Guide to Medicine
Quote: Doctor, are you sure this will work?
Additional Info: More warfare roles here



The Practitioner

As the Practitioner, your job is, in theory, quite simple, fix up the heavily wounded and ensure they can at least stand up and shoot again, in practice, you`ll have to race against time, know your medicine and it`s uses, perform triage and try your best to not break under all the weight your team places on you.

Despite the somewhat cult-looking getup you spawn with, you are in fact a fully fledged surgeon and rear line medical expert, suited for sewing, sawing and patching troops in order to gain an edge over the enemy in manpower.

Your equipment is slightly off-putting to look at, but it all has its uses, the beak mask is in fact a gas mask, the large dark suit provides a quick identifier and your medical belt comes with the supplies you need for average duties. Along with it, you spawn with an advanced medkit, complete with splints, brute kit and burn kit, perfect for pre, mid and post surgery care and even triage, use it along with your belt gear to save lives, prevent death and patch Private Trench Angels falling wounds for the 50th time.

Its highly recommended to have played Medic before going Practitioner, the roles share duties of triage and wound treatment, with the Practitioner primarily focusing on intensive care while Medics do combat medicine.

Provided you have already played Medic and learned about combat medicine, the initial duties of the Practitioner are easy enough, bandage bleeding wounds, suture torn arteries and give painkillers when needed, as well as restarting hearts (if possible) using Atepoine and refilling a patients blood reserves with the blood injector, when in doubt, consult your health scanner and the wiki page on Medicine as needed.

Where the Practitioner off course sticks out, is his/hers/its focus on surgery, the base hosts a total of 3 surgery rooms, the first is the Main Medbay, the area where you spawn and the one best equipped, the other 2 being situated in-between the upper and lower trenches, the so called Trench Bays, each trench bay is stocked with medkits, medbelts, surgery kits and surgery table, a sleeper and a little curtain for privacy.