Difference between revisions of "Reborn"
(→Redistan, my Beloved) |
(removes overseer) |
||
Line 57: | Line 57: | ||
| You're one of the Commandant and Consort's pride and joy. You're a spoiled brat with far too much power, although you're a weak child with little ability to exercise it. | | You're one of the Commandant and Consort's pride and joy. You're a spoiled brat with far too much power, although you're a weak child with little ability to exercise it. | ||
| Try to abuse your parents goodwill to get what you want. They have plenty to share. | | Try to abuse your parents goodwill to get what you want. They have plenty to share. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[File:servant.png]]<h3>[[Servant]]</h3> | | [[File:servant.png]]<h3>[[Servant]]</h3> |
Revision as of 05:47, 10 November 2021
Contents
- 1 Redistan, my Beloved
- 2 Proud Redistanis
- 2.1 Commandant
- 2.2 Consort
- 2.3 Scion
- 2.4 Servant
- 2.5 Advocatus
- 2.6 Inspector
- 2.7 Watchdog
- 2.8 Head Peacekeeper
- 2.9 Peacekeeper
- 2.10 Cadet
- 2.11 Cave Ranger
- 2.12 Bellhop
- 2.13 Scab
- 2.14 Head Practitioner
- 2.15 Practitioner
- 2.16 Apprentice
- 2.17 Chemist
- 2.18 Undertaker
- 2.19 Commissariat
- 2.20 Crate Pusher
- 2.21 Cargo Kid
- 2.22 Salvage Miner
- 2.23 Mr. Redz
- 2.24 Foreman
- 2.25 Factory Worker
- 2.26 Child Worker
- 2.27 Cook
- 2.28 Assistant Cook
- 2.29 Blacksmith
- 2.30 Janitor
- 2.31 Mullen
- 2.32 Caporegime
- 2.33 Associate
- 2.34 Bocconcino
- 2.35 Smuggler
- 2.36 Drifting Mercenary
- 2.37 Wildcard
Redistan, my Beloved
Interstation 12: Reborn is the roleplay focused IS12 codebase. Set in a Redistani bunker decades after the 'eternal' Redistani-Blusnian war ended, Reborn focuses more on player agency to develop the world and characterization rather than strictly sticking to 50000 word lore articles. That being said, the following is a little primer to help get you ready to jump in without feeling out of place.
GREAT LEADER brought upon Redistan a glorious triumph. A society stuck entirely underground for all of recorded history, unable to face the shame of the blue sky above, finally triumphing over nature itself by blocking out the disgusting skies above with thick layers of ashen smoke. The people of Redistan could finally marvel at the wonders of the surface without distress. This short period of surface colonization was quickly ended by the calls of war. Blusnia could not bare to see the sky so opaque. All out war was waged over the surface. This was the beginning of the Great War for the Surface, a 10 year period that ended in a crushing defeat for Blusnia, a 46% loss rate. Attrition had taken its toll and Blusnia retreated back to its core territories.
A period of 'peace' followed, as both nations rebuilt their militaries and begun designing their own weaponry instead of using ancient surplus. Roughly 40 years passed without major conflict, although small violent encounters were often. With so little sun reaching large regions of the planet, an increasing winter began to set in. Redistan saw this period as a time to send some of its troops further north, to the warmer jungles of Greence, a pacifistic jungle nation not seeing the point in the dividing of colours. Its clear Blue waters, bright Blue skies and lush Green plant life were simply too much for the Redistanis to bare. Blusnia saw this as a good time to begin a second invasion of New Redistan, officially beginning the Cold Hot War.
The Cold Hot War only lasted 3 years until a total Blusnian surrender. Although neither side had taken or lost ground, simply retaking and relosing the same territory over and over, the establishment of the Warp Corps and the subsequent loss of fifty thousand Redistani Warp Corps 'volunteers' the very next day managed to land a small detachment of Warp Corps soldiers inside the Blusnian National House of Government forced President Obluma's hand. Blusnia retreated as everyone prepared for the next few decades of small border conflicts.
The very next day, nuclear missiles rained down upon New Redistan. It is said the first Blusnian missile didn't even detonate, it simply crushed an orphanage. Redistan, of course, retaliated with what little nuclear arms they could find across their newly conquered territory, but it was too little too late. What was left of the surface was evacuated underground again and the surface was written off as unlivable. Over the coming weeks soldiers stationed in newly conquered Blusnian territories found their way back to 'old' Redistan, although many never made it.
Although New Redistan was lost, the Blusnian menace could once and for all be considered extinct. This was christened the Great Triumph, a momentous occasion signalling the end of Eternal War with Blusnia.
This brings us 39 years later, to the time of Reborn. GREAT LEADER lives, ruling Redistan righteously from THE CAPITAL in the western reaches of Redistan. Redistan still stands, but it finds itself in a state of turmoil. Without an external threat such as the Blusnians, a small minority of people find themselves questioning the harshness of GREAT LEADER's rule. These people are collectively known as Separatists. Most simply want to separate themselves from GREAT LEADER, form a Redistan of their own. Others reject their Red identity entirely, pronouncing themselves to be the successors of the Blusnian state. Infighting is common amongst Separatists as they all have differing ideas on what they want to achieve. While small uprisings were common over the past four decades, it is only now that it has become problematic. A large scale uprising was attempted in Eastern Redistan two years ago and although it was extremely bloody for all sides involved, it ultimately failed. Just recently one of the 'big five' cities, Redlin, was reduced to rubble after months of fighting. Although it was thought the destruction in Redlin would have an adverse affect on many Redistani people, pre-existing conceptions about the city made most write it off as 'inevitable'. Regardless, the Separatist threat in Redistan is very much still alive and not to be underestimated.
A little about each city:
THE CAPITAL - A sprawling, stacked mess of a city. Endless, heaped slums hug the coasts and ports of the city with some of them, such as the Spaghetto, becoming what is essentially a self contained city. Gargantuan elevators transport cargo and people to the upper levels, housing the hundreds of Ministries and other organisations keeping the necrotic bureaucratic heart of Redistan pumping. The majority of Redistan's nobility lives here, enjoying a life of joyful ignorance and endless entertainment. A particularly popular pass time here is show business. Nobles love their matinees.
Redlin - The former industrial heart of Redistan, located smack dab in the middle of the P. Sea. Always seen as a den of villainy and general crime. A large drawn out battle between Separatist and Redistani forces concluded here recently, leaving the city in a mostly unusable state. Its fate is still being decided.
Redbourne - Known as the Great Red Jewel of the East, Redbourne is the closest city to the bunker Reborn takes place in. It's a lesser developed city than the others, but it finds itself filling a niche, having the second largest port in all of Redistan. Although it is the closest, it is still a two hour trip by boat from the Bunker, so don't expect any quick visits.
Redbury - The second most populous city in Redistan, Redbury is known as the party capital of the planet. Strips of casinos and a strange, balmy micro-climate from its northern location make it easy to understand why. Mr. Redz officially lives here.
St. Redersburg - The quietest big city in Redistan, St. Redersburg is seen as a giant retirement home more than anything else. This city is located close to THE CAPITAL and as such, has no slums. It evicts all its poor people to the Spaghetto. Most people from here are the children of nobles, grew up servicing them or were taken in as apprentices by bored retirees.
There are no more blues. The Blusnians are all dead. Anyone who says they are a blue will be shot. Don't try to say you're a blue.
Proud Redistanis
|